Even flawed games set bars

Steven Gonzalez, Guest Writer

Rogue Company is a broken mess of a game, yet there’s still something in this mess worth highlighting.

Developed by Hi-Rez Studios, Rogue Company is a tactical third-person shooter that pits two teams of four against one another in a variety of game modes. A la Counterstrike, Rogue Company combines tactical objectives with zany abilities to make a third-person shooter concept that blends together for fun moments.

While significantly slower in pacing than other games like it, Rogue Company is at its best when you’re hatching plays and making maneuvers with three other friends. It’s at its worst when it’s needlessly changing conventions. The control scheme is in shambles, with actions gamers have grown accustomed to being tied to certain buttons being suddenly misplaced; it’s definitely something that takes some getting used to, but Hi-Rez must have predicted this issue, as the entire control scheme is re-mappable. The characters are fun and unique enough (as unique as they can be considering the cliche of a colorful cast of characters in shooters is alive and well this year), the maps have a certain life to them, but you do get the sense that a lot of this hasn’t been fleshed out yet.

With a player base that has already started to drop off, there’s talk that the community for Rogue Company is already dead. It’s understandable why one might think so, as Hi-Rez Studios has a history of fumbling the release of their properties (I’m looking at you Smite and Paladins), but the studio has attempted to fix their mistakes by taking what was once a game with a price tag attached to it and making Rogue Company free-to-play. While this is a step in the right direction, it doesn’t solve any of the issues the game has, and the in-game store is imbalanced and rife with a pay wall so steep that there isn’t anything worth getting that doesn’t cost actual dollars.

While all of these points show just why Rogue Company is already being ignored in the gaming community, it does do one thing superbly — its convenient gameplay. Rogue Company is not only available on every major gaming platform but mobile phone, but it’s also cross-play and cross-save compatible. The notion of being able to put down the PS4 controller, hop onto a computer, and pick up a game with the same profile and save data is one I hope other game developers take note of. The way console developers section the gaming community off can leave friends unable to play with each other and limits the communicative and interactive environment gaming could be.

Rogue Company isn’t bringing anything considerably new to the table, but it is ahead in terms of accessibility. Anyone can play this game right now, provided they have a console or keyboard. Considering it’s still considered a beta and has a lot of potential in the oven, this accessibility is a smart step in the right direction.

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